Monday, 16 November 2015

Making models


My other project that i have to do is make a walkthrough on unity, this walk through must include code using C+, it has to have at least 3 different scripted events, as well i must download the standard assets from the assets store. This is because from the standard assets I will have to put the first person controller into the game, this will allow me to play the game that i will be making.

I will start of by modeling the map for the game, i used the one sheet that i made for ideas on the kind of layout that i wanted for my game. i decided to make multiple corridors and the make a stair case leading to different paths but only one is the real one. for this i simply just used cubes and planes to extrude out and and duplicate to make the layout

the next then i modelled where the rooms that the player can go into, all i needed to do was model one room and the when i put the model in unity i just duplicate the room and just move into position. Again i just used cubes, but i also modelled a sink in there as well.

The next thing i modelled was the bed, now with the bed i used the Ncloth tool to make the blanket as well as the pillow, i did this to make the blanket as well as the pillow as detailed and smooth as possible. 
the next thing i made was the lamps that were going to doted around the scene, these lamps are going to be lamps that look a different i made them in to a spiky flower shape by extruding a sphere. to be honest i made this by accident but i decided to stick to it. Im using these because my game is set in an asylum that has been taken over by hell. 
the next thing i made was the computer to be put into the security room as well as the security room itself, this is where the player will have to go at the start of the game to turn the power back on. I also then Made the doors which will be scripted so they rotate open when the player walks in a trigger as well some will be locked so you will need a key to open them. 






Finally the last thing that i modelled was the roof as well as the roof lights which i will make dim so they don't interfere with the glowing of the lamps as well as i will be coding them to flicker, this will give them a better effect visually and it will set the mood of the game. 







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