Tuesday 29 December 2015

Quick Paint

In this Assignment we were given a picture of a piece of concept art which we had to copy to the best of our ability, but we had to be quick we had a time limit that we could spend on different parts as well as not get into too much detail until we get the general picture and everything bar the finer details were needed.

Monday 28 December 2015

Mech Army











This was one of my assignments, I was given a silhouette along with a colour pallet, I then had to colour the silhouette in according to the picture on the document  that we were given. After the colouring was finished I then had to copy the me h that I had created an then using the prospective lines that were in the Photoshop file that was given to us to line up the Much's as if they are going of in to the distance. After that I needed to adjust the levels of each of the Much's to give it the effect that they're fading in the distance.

Friday 11 December 2015

Coding

This was very hard for me because I am completely new to coding, i have decided to code doors so that they rotate open, as well as flickering lights and i also coded two keys. what i did i used the codes that we made in class and then dragged them to there respective models and the changed the and fixed the errors one by one as they come up.

This code was for my double doors, these doors were to open by rotating, luckily i did not have that much to change but i did encounter a problem that one of the doors would rotate out of the walls and into the middle of the path. No matter how i change the pivot point the door would not rotate how it is meant to. Another Problem I had was taht my flickering lights stoped working whicgh meant i had to start from the biggining witha that code and any other codes related to it 

Thursday 10 December 2015

Textured arena


After all the unwrapping on maya, and then making the textures on photoshop I was finally able to completely texture my arena as well as the arena. After i had textured everything and adjusted the positions in the UV editor to make the Textures look as good as possible i exported to unity.
After i had exported it, i adjusted the lightings and added a bit more lights, background which i had got from the asset store to show of my arena. i then had to animate a camera fly by to show off my arena and mostly to show off the parts that i am most proud of which are the roots and the weapons


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Monday 7 December 2015

Frog Mercenary

For this Assignment I had to create a humanoid frog, but it had to be a frog with human features not a human with frog features, for example a human with a body part being that of a frog is not good enough. I have decided to make a frog that has mutated into human.