Showing posts with label 3D art production. Show all posts
Showing posts with label 3D art production. Show all posts

Monday, 18 April 2016

Maya Model

For this terms project we have to make a statue to put into our battle arena. I have decided to make a gladiator. I have made the model on maya and then imported into zbrush to add detail. muscle and some cracks.




This is my maya model after I have uv rapped it and cleaned up the topology for my model, have also put in screen shots of the maps that I have baked using xnormal.
This is a screen shot of my model in Zbrush; I have added muscle and a lot of detail on to the model using the clay build up brush.

These are the screen shots of my build in unity with my model as an asset and all the textures put in place



Thursday, 10 December 2015

Textured arena


After all the unwrapping on maya, and then making the textures on photoshop I was finally able to completely texture my arena as well as the arena. After i had textured everything and adjusted the positions in the UV editor to make the Textures look as good as possible i exported to unity.
After i had exported it, i adjusted the lightings and added a bit more lights, background which i had got from the asset store to show of my arena. i then had to animate a camera fly by to show off my arena and mostly to show off the parts that i am most proud of which are the roots and the weapons


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Monday, 23 November 2015

Textures that I made

These are the Textures that i made on Photoshops using multiple different images, which i have mashed together and customised to make them my own as well as fit the image and theme that I want for my battle arena. the ones that have been cut out are the individual textures for the weapons, that I have put over their UV snap shots which unfolded and made in maya an exported them to photoshop. Each of these textures were made individually on photoshops and then changed over to maya by saving them as a targa and and finding them using the hyper shader.









Monday, 16 November 2015

arena post texture


All the models for my arena are finished, and i have put them together, i have set out my arena, all the environment models as well as all the weapons. All that is left to do is texture as well as put into unity and add a few more things like a background. The image bellow is what the arena looks like with out any texturing being done. I will be getting some textures from google and then merging them with other as well as messing around with the levels, exposer as well as other setting as well as adding some detail with the paint brush. 

Monday, 9 November 2015

Weapons


For the arena I have to make at least five different props, for example barrels, wagons, i have choses to create different weapons. i started off by modelling each weapon in its own maya file and then importing them into the arena to be UV Mapped and textured.  i decided to make a spear, axe, great sword, a normal sword and a double ended sword. 







the hardest part of making these weapons was actually making the shapes of the blade, i simply started of with a cube and changed the sizes to what i wanted. i then beveled the faces to make an edge on both sides. After that i used multi cut too put in new points, which then allowed me to move these points freely to get the shape that I wanted for the blades as well as some of the guards. After all the models were completed i imported them into my arena which was now complete apart from the texturing and some tweaking in unity. 







Monday, 2 November 2015

Roots



After a bit of thinking i had decided that to make my arena more visually pleasing i would add roots on the ground, and then i would make these roots seem like they were coming out of the ground in all directions. As well as holding peaces of ground together, this would make the ground look like it has been ripped from earth.
I had never done curves like these before so i had to do some practice as well a lot of trial and error, after my tutor showed me how to use the correct curve as well as extruding easier i became much more confident in making these roots. i started making a few roots some single and some with more branches as well as different thicknesses and lengths.


 This is only an example of some of the roots I was able to achieve, i was also able to get these smooth curves by putting the taper down as well as using the smooth sculpting tool. this tool was a big help in taking care of any rough finishes.
i put most at the bottom of the ground and then made rocks and put the roots through the rocks to give the sense that they are whats holding them together

Monday, 26 October 2015

More Cliffs and Pilers



The next thing that i started to model is what i like to call the back cliff, so basically i started off by duplicating the main cliff in the middle and and gust changing the size and the shape, i did this multiple times until i got what looked like a multi layered
wall and the back of the arena. this would signify the boundary of the arena as well as give the feeling of being surrounded and sheer size.  This was the out come, as you can see i managed to put in a lot of cubes and copies of the cliff into making this model, which makes it look more realistic i think.


I then started to make pilers, this was because i wanted to put pilers around y arena, standing upright as well as broken and in pieces on the floor. i started of making a simple cylinder and tweaked some of its transforms as well as extruded some of the faces inside to give it little curves and indents. ti finish it of i then went ahead a beveled the edges of the pilers to make the top seem smother.

These were to be the small pilers that were broken up all over my arena so not much detail was needed, but to cut them up I had to use the multi cut tool to break them up and the be able to drag the cut parts off. After i had made a few of these i then started working on bigger pilers that would be situated on the edges of the arena. with these pilers I had to go in to a bit more detail because these were going to much bigger so they have to be able to catch the eye more.  With these pilers i even made a top for them which was just a cube that i had beveled on both the top and bottom and then cut it so it looked broken up on some pilers.

Monday, 19 October 2015

Start Of Models



I started off by Making the floor, in my first draft i had made the floor as a circler plane  but then i had decided to change my mind and instead start from a cube and try out different methods by using the extrude tool as well as some of the sculpting brushes that i had learned hoe to tool. Most especially was the smooth brush. i wanted to get a shape the resembles a peace of land that has been taken of the ground as floating in the air.
After some trial and error i got this shape, by using multiple tools as well as the bevel tool and the multi cut tool. This is going to be the bases of my and will start branching of from this model maybe create multiple islands or make this model bigger and add more. But i have decided that i would be going for a type of rocky, lava environment.
So after making the island a bit bigger i started modeling a kind of mountain/ cliff in the middle of the arena to ad to the rocky environment. I did this by creating multiple cubes and change dthe size and the shape and put them together. i then decided to bevel the more bigger cubes to make it look more of a cliff.

Monday, 12 October 2015

Start of my Arena

The term project is to make an arena in maya, this arena must have at least 5 unique props and must be textured while having the tris count under 60,000.
Firstly i started doing some research on different kind of arenas, environments and settings, after deciding on the type of arena i wanted to make i did some more further research on specific arenas, props as well as landscapes that i could put into the arenas. i then started to make some mood boards
to start me off and to keep some inspiration and ideas on hand if i get stuck.

As you can see the arena in the middle was my first draft of the arena and i had labeled the parts that i had tried to implement in my arena. This draft is an early build to give me an idea of how my arena would round about look like as well as give me ways to improve my ideas as my skill level in maya goes up.
This is my main mood board, with different pictures to represent some of my ideas, for example the first picture contains several arenas with different environments, this was because i had still not decided on the kind of environment. Another has multiple weapons on the ground this represents the fact that i want to model weapons and riddle them around my arena. 

Wednesday, 30 September 2015

Barrel

So the first thing that we had to do was follow a guide that our lecturer had given us on how to make a barrel on maya. i was at a big disadvantage because i had never used maya before so i had no idea on how to do anything, what tools were what and what they did. So to start off i took it slow and followed the guide at my own pace and i tried my best to keep up with the lecture. As i went through the guide i had found that it had quite a few pot holes in it, for example by following the guide it would lead to making something go wrong and the guide would skip over on how to fix the problem and go straight to the step after fixing the problem. To counter this I asked the lecturer as many questions as i can and when he offered assistance i took him up on his offer, but after getting use to it and going over the guide slowly and what i had done slowly i stated to see solutions, which then allowed me to progress further in the guide.


This is my first attempt at making a barrel, i had gotten the shape down ok but then i proceeded to adding texture to the barrel, this will make it look much more like a real barrel.  the picture on the right is my second attempted which is where i added some basic texturing just so it looks like a real barrel. But then i trie to take it a step further and added more texturing to make it look as realistic as i could. The image bellow is my final attempted, as you can see I added textures that made the barrel out of wood as well as added metal for the rings at to make it even more realistic i also added bolts to the metal.

Saturday, 11 April 2015

Hell's Asylum Concept

This is the concept art that I have done, for the lights as well as the key, first I had started of fairly simple then I hade decided to go very demonic kind of style. for example for the lights I designed them like they were being over grown and taken over by flesh until I decided to go to a spiked crystal with a neon. For the key I went from simple to more or a battered design with more parts at the bottom of the key and then decided to go with one with a battered handle with a cloth.