Monday, 12 October 2015

Game level

The assignment was to start designing our level, but not in 3D, i had to do a one sheet, a story board as well as had drawings about my level, for example i had to set where the level is set and what does the walk through have in store. 
All these things are covered in the one sheet, the story board and the map of the level. 

this is my one sheet, on this one sheet i outlined whats happening in the game and the level, who the player is as well as the back story. i have stated the goals of the player and the point of the game, the bases and the rules of my game which are the four pillars. 


 This is my story board, as you can see its quite brief but at the same time i put enough detail in so you can tell whats going on and not get lost. this is the story board for my walkthrough level which is simply walk, touch, run and hide, as you can see with the shading that i used on the brief drawings the game will be cantered around dark and creepy atmospheres.




This is the overview drawing of  my level, as well as where you start off in, i have chosen to set my game in an asylum, this Asylum is called hell's Asylum, this is because inside it is a close someone will get to hell on Earth, but after a human experiment when rong a door to hell actually opened and the Asylum is not Hell's actual Asylum. So i have tried to make it follow a creepy and dark look to fit the mood of the game. for example the wall paper is coming as well as broken windows and long dark corridors. as my level develops i shall be uploading more maps as well as updated one sheets.


























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