Monday, 26 October 2015

More Cliffs and Pilers



The next thing that i started to model is what i like to call the back cliff, so basically i started off by duplicating the main cliff in the middle and and gust changing the size and the shape, i did this multiple times until i got what looked like a multi layered
wall and the back of the arena. this would signify the boundary of the arena as well as give the feeling of being surrounded and sheer size.  This was the out come, as you can see i managed to put in a lot of cubes and copies of the cliff into making this model, which makes it look more realistic i think.


I then started to make pilers, this was because i wanted to put pilers around y arena, standing upright as well as broken and in pieces on the floor. i started of making a simple cylinder and tweaked some of its transforms as well as extruded some of the faces inside to give it little curves and indents. ti finish it of i then went ahead a beveled the edges of the pilers to make the top seem smother.

These were to be the small pilers that were broken up all over my arena so not much detail was needed, but to cut them up I had to use the multi cut tool to break them up and the be able to drag the cut parts off. After i had made a few of these i then started working on bigger pilers that would be situated on the edges of the arena. with these pilers I had to go in to a bit more detail because these were going to much bigger so they have to be able to catch the eye more.  With these pilers i even made a top for them which was just a cube that i had beveled on both the top and bottom and then cut it so it looked broken up on some pilers.

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