This is my maya model after I have uv rapped it and cleaned up the topology for my model, have also put in screen shots of the maps that I have baked using xnormal.
This is a screen shot of my model in Zbrush; I have added muscle and a lot of detail on to the model using the clay build up brush.
These are the screen shots of my build in unity with my model as an asset and all the textures put in place