Friday 8 April 2016

Gem of Destruction #6

Being in a group was extremely difficult, this is because the communication within the group was not up to scratch. because of this the final game is missing a lot of assets which were meant to be designed and made by members that have slacked. One of these assets that was the character, because the character was not finished we had to end up using a character that we had gotten from the asset store. I was in charge of making one monster and so was everyone else, but because two members have slacked off and did not provide their assets more works was put on everyone else so all the enemies are the same.
If I could have I would have given the two dad didn't do any good work less important work, instead of work that halted the project from being complete, or if at all possible change the group members, because too much arguing took place.

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