Thursday, 10 December 2015

Textured arena


After all the unwrapping on maya, and then making the textures on photoshop I was finally able to completely texture my arena as well as the arena. After i had textured everything and adjusted the positions in the UV editor to make the Textures look as good as possible i exported to unity.
After i had exported it, i adjusted the lightings and added a bit more lights, background which i had got from the asset store to show of my arena. i then had to animate a camera fly by to show off my arena and mostly to show off the parts that i am most proud of which are the roots and the weapons


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Monday, 7 December 2015

Frog Mercenary

For this Assignment I had to create a humanoid frog, but it had to be a frog with human features not a human with frog features, for example a human with a body part being that of a frog is not good enough. I have decided to make a frog that has mutated into human.

Tuesday, 24 November 2015

Life Drawing #6




This is where we tried to draw movement as the model moved around.


Monday, 23 November 2015

Textures that I made

These are the Textures that i made on Photoshops using multiple different images, which i have mashed together and customised to make them my own as well as fit the image and theme that I want for my battle arena. the ones that have been cut out are the individual textures for the weapons, that I have put over their UV snap shots which unfolded and made in maya an exported them to photoshop. Each of these textures were made individually on photoshops and then changed over to maya by saving them as a targa and and finding them using the hyper shader.