Tuesday, 19 January 2016

Neon Angler & Devil Ray

This assignment was to create a mutated fish, as well as to be ambitious as I could with the design, this is the mood board that I used to start of my idea as well as to look at for references  and more ideas.

This is my final Design I went with my usual style of menacing monsters, I call this the Neon Angler, its a deep sea creature that has mutated to be a cold blooded killing machine, using its neon lights to attract pray and then kill.  
Another aquatic monster I made was based on a Sting Ray and it is called Devil Ray.


Tuesday, 12 January 2016

Paint Over

This Assignment I had to paint over a 3D model of some kind of spaceship gun that was given to us, I was also given a panel Texture to paint over. In this Technique I would be using some of the transform tools such as the Skew and the Warp tool to Transform the texture so it would fit in with the model and make it look more natural then forced.


Tuesday, 29 December 2015

Quick Paint

In this Assignment we were given a picture of a piece of concept art which we had to copy to the best of our ability, but we had to be quick we had a time limit that we could spend on different parts as well as not get into too much detail until we get the general picture and everything bar the finer details were needed.

Monday, 28 December 2015

Mech Army











This was one of my assignments, I was given a silhouette along with a colour pallet, I then had to colour the silhouette in according to the picture on the document  that we were given. After the colouring was finished I then had to copy the me h that I had created an then using the prospective lines that were in the Photoshop file that was given to us to line up the Much's as if they are going of in to the distance. After that I needed to adjust the levels of each of the Much's to give it the effect that they're fading in the distance.

Friday, 11 December 2015

Coding

This was very hard for me because I am completely new to coding, i have decided to code doors so that they rotate open, as well as flickering lights and i also coded two keys. what i did i used the codes that we made in class and then dragged them to there respective models and the changed the and fixed the errors one by one as they come up.

This code was for my double doors, these doors were to open by rotating, luckily i did not have that much to change but i did encounter a problem that one of the doors would rotate out of the walls and into the middle of the path. No matter how i change the pivot point the door would not rotate how it is meant to. Another Problem I had was taht my flickering lights stoped working whicgh meant i had to start from the biggining witha that code and any other codes related to it