Friday, 11 December 2015

Coding

This was very hard for me because I am completely new to coding, i have decided to code doors so that they rotate open, as well as flickering lights and i also coded two keys. what i did i used the codes that we made in class and then dragged them to there respective models and the changed the and fixed the errors one by one as they come up.

This code was for my double doors, these doors were to open by rotating, luckily i did not have that much to change but i did encounter a problem that one of the doors would rotate out of the walls and into the middle of the path. No matter how i change the pivot point the door would not rotate how it is meant to. Another Problem I had was taht my flickering lights stoped working whicgh meant i had to start from the biggining witha that code and any other codes related to it 

Thursday, 10 December 2015

Textured arena


After all the unwrapping on maya, and then making the textures on photoshop I was finally able to completely texture my arena as well as the arena. After i had textured everything and adjusted the positions in the UV editor to make the Textures look as good as possible i exported to unity.
After i had exported it, i adjusted the lightings and added a bit more lights, background which i had got from the asset store to show of my arena. i then had to animate a camera fly by to show off my arena and mostly to show off the parts that i am most proud of which are the roots and the weapons


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Monday, 7 December 2015

Frog Mercenary

For this Assignment I had to create a humanoid frog, but it had to be a frog with human features not a human with frog features, for example a human with a body part being that of a frog is not good enough. I have decided to make a frog that has mutated into human.

Tuesday, 24 November 2015

Life Drawing #6




This is where we tried to draw movement as the model moved around.


Monday, 23 November 2015

Textures that I made

These are the Textures that i made on Photoshops using multiple different images, which i have mashed together and customised to make them my own as well as fit the image and theme that I want for my battle arena. the ones that have been cut out are the individual textures for the weapons, that I have put over their UV snap shots which unfolded and made in maya an exported them to photoshop. Each of these textures were made individually on photoshops and then changed over to maya by saving them as a targa and and finding them using the hyper shader.