Monday, 12 October 2015

Start of my Arena

The term project is to make an arena in maya, this arena must have at least 5 unique props and must be textured while having the tris count under 60,000.
Firstly i started doing some research on different kind of arenas, environments and settings, after deciding on the type of arena i wanted to make i did some more further research on specific arenas, props as well as landscapes that i could put into the arenas. i then started to make some mood boards
to start me off and to keep some inspiration and ideas on hand if i get stuck.

As you can see the arena in the middle was my first draft of the arena and i had labeled the parts that i had tried to implement in my arena. This draft is an early build to give me an idea of how my arena would round about look like as well as give me ways to improve my ideas as my skill level in maya goes up.
This is my main mood board, with different pictures to represent some of my ideas, for example the first picture contains several arenas with different environments, this was because i had still not decided on the kind of environment. Another has multiple weapons on the ground this represents the fact that i want to model weapons and riddle them around my arena. 

Futuristic Gun

This assignment was to create a futuristic gun, with this assignment I took a different method to the traditional one. This is because I do not like the typical sifi guns with the rods and plasma and casings, so instead I designed a new type of double barrel pistol, which I call Tempered Soul. The Tempered soul has two different barrels, it fires what i call smart bullets which link in with the computer AI in the gun to lock on to targets, but for this to work the bullets have to be a smaller calibre. To counter this the Tempered soul has a built in rail gun which can be accessed through the secondary trigger and the charge for this can be seen on the side of the top golden barrel.


























I have now added more colour to the Tempered soul as well as added some highlights to the colour as well as changed the settings to make certain parts of the gun stand out more, for example I changed the settings to some of the layers to multiply to see what will happen to the colours.

Game level

The assignment was to start designing our level, but not in 3D, i had to do a one sheet, a story board as well as had drawings about my level, for example i had to set where the level is set and what does the walk through have in store. 
All these things are covered in the one sheet, the story board and the map of the level. 

this is my one sheet, on this one sheet i outlined whats happening in the game and the level, who the player is as well as the back story. i have stated the goals of the player and the point of the game, the bases and the rules of my game which are the four pillars. 


 This is my story board, as you can see its quite brief but at the same time i put enough detail in so you can tell whats going on and not get lost. this is the story board for my walkthrough level which is simply walk, touch, run and hide, as you can see with the shading that i used on the brief drawings the game will be cantered around dark and creepy atmospheres.




This is the overview drawing of  my level, as well as where you start off in, i have chosen to set my game in an asylum, this Asylum is called hell's Asylum, this is because inside it is a close someone will get to hell on Earth, but after a human experiment when rong a door to hell actually opened and the Asylum is not Hell's actual Asylum. So i have tried to make it follow a creepy and dark look to fit the mood of the game. for example the wall paper is coming as well as broken windows and long dark corridors. as my level develops i shall be uploading more maps as well as updated one sheets.


























Wednesday, 30 September 2015

crab silhouettes

Our assignment was to create three unique and different silhouettes of monsters that are based out of crustaceans, so i have decided to do three monsters that are completely different from each other in size and body type to give myself a better variety. I have made on with a sturdy body very big and it walks on its to hind legs, you can tell that its meant to be a high defence and hard hitting monster. I have also made on with more then two legs, this monster is a bit taller then the other but not as bulky , i did this to show that its built for mobility not defense. the Final Silhouette has no legs what so ever but little pincer type limps on the upper side of the body, i did this so i can cover all aspects of monsters, this one was intended for speed and quick hits.

Barrel

So the first thing that we had to do was follow a guide that our lecturer had given us on how to make a barrel on maya. i was at a big disadvantage because i had never used maya before so i had no idea on how to do anything, what tools were what and what they did. So to start off i took it slow and followed the guide at my own pace and i tried my best to keep up with the lecture. As i went through the guide i had found that it had quite a few pot holes in it, for example by following the guide it would lead to making something go wrong and the guide would skip over on how to fix the problem and go straight to the step after fixing the problem. To counter this I asked the lecturer as many questions as i can and when he offered assistance i took him up on his offer, but after getting use to it and going over the guide slowly and what i had done slowly i stated to see solutions, which then allowed me to progress further in the guide.


This is my first attempt at making a barrel, i had gotten the shape down ok but then i proceeded to adding texture to the barrel, this will make it look much more like a real barrel.  the picture on the right is my second attempted which is where i added some basic texturing just so it looks like a real barrel. But then i trie to take it a step further and added more texturing to make it look as realistic as i could. The image bellow is my final attempted, as you can see I added textures that made the barrel out of wood as well as added metal for the rings at to make it even more realistic i also added bolts to the metal.

Robot Designs

For our first assignment we had to design three robots, and then with does three robots we create a final design and add colour to it.
 As you can see I went for a kind of mech design, giant robots designed for war, this gave me the freedom to add weapons. I wanted to make my designs as big as I could and the most humanoid as as I could. The way I look at robot designs is that the more weapons they have the cooler they will be, that's because that is what I am most interested in. the first design I had a lot of trouble creating the legs and the torso, and I found it even more difficult to connect everything together, so this led to me making a lot of changes.

I then went for a thinner design to see if that looked better, I also went for a ranged weapon on this mech as well as less weapons and no shoulder armaments, in the hope of making the mech seem lighter and more agile. It also looks more human like then the first design, i finished of the design by going over it with fine liner and I also added more detail to the design like wires in the gaps of the armour. and other details like chinks in the armour and some little wear and tear.  



For my third design i decided to go in a different route and design a robotic animal, this animal is meant to more graceful then threatening. when designing it i did not include any weapons of any sort, the only weapon that this robot has is its shear size, it is meant to be the size of giant skyscrapers. this robot is more like the herbivore in the jungle, non aggressive unless provoked, its mane function is to watch over other robots as well as collect materials such as important materials.




































For my final design I went with an animal as my base, but this time I used a more aggressive animal as my base. this robot was inspired by a wolf, I designed it for the sole purpose of combat and hunting, I fused my to separate ideas of creating a combat mech and a robotic animal and out of it I created the WH000 (Wolf Hunter 000) this is meant to be the prototype of a new warfare unit, built for infiltration and demolition. being the prototype I was being experimental so I decided to draw different weapons to see which looked better. I went for one cannon on it shoulder as well as two rocket launchers one on its back and one on its shoulder as well as its claws and teeth. I went with a black colour as its primary colour to give it camo feel as well as to make it look more menacing, and I went with a gold yellow colour because it goes well with black. To finish the design off I added red to parts of the WH000 that are meant to glow to represent blood lust.